ForgeKitFORGEKIT

Build Log

ForgeHome UI Polish

June 20, 2026

Fixed the week item editor, notebook classification persistence, and handoff game dead-ends — plus caught a broken production build mid-session.

ForgeHomeUIPolishBug Fix
6
deploys shipped
1
broken prod build caught and fixed
4
UI flows fixed or extended

Timeline

Start
Seed cleanup
24 notebook items → 3 representative items
15m
Week item editor
Added title, time, location, notes, date picker + Google Calendar write-back
30m
Production broke
TypeScript error in NotebookList killed the build — caught and fixed fast
45m
Notebook classification
Mobile hides type/priority, desktop shows editable fields; stale closure bug fixed
60m
Handoff game
Reset button + submit on bye week so game never dead-ends
75m
Notebook routing
Date picker replaces today/tomorrow buttons; appointment → Google Calendar prompt
80m
Loop gap fixed
Found uncommitted session work — added git status check to ignition before retro

What shipped

Seed: trimmed to 3 items, db:fresh now clears captureItems + routeItems

Week item panel: title, date picker, time, location, notes all editable; Google Calendar write-back on all field changes

Week item panel: replaced day chips and 'Move to today' with a single date input

Notebook: type/priority hidden on mobile, shown as editable dropdowns on desktop

Notebook: date picker replaces 'Add to today' + 'Tomorrow' buttons; defaults to AI-suggested date or today

Notebook: 'Add to Google Calendar' checkbox appears when type is appointment, auto-checks on type change

Notebook: fixed stale closure bug — classification fields now persist correctly to DB

Handoff game: reset button on active game, bye week, and post-submission states

Handoff game: submit button on bye week so the game doesn't dead-end with no plays

Ignition: added git status clean check before retro step

A retro written against a dirty working tree is a lie.

Session rule — added to ignition