Build Log · June 19, 2026

ForgeHome — Planning Engine

  • forgehome
  • ai-planning
  • meal-engine
  • slot-suggestions
New DB tables
3

New DB tables

New API routes
7

New API routes

AI learning signals
4

AI learning signals

Planning modes (guided + self)
2

Planning modes (guided + self)

Type errors at deploy
0

Type errors at deploy

Timeline

  1. Start

    Audited session retros for open items

    Slot engine + Sunday planning were the two critical unbuilt features

  2. 30 min

    Recipe layer shipped

    recipes table, save-as-recipe UI, grocery route checks saved recipes first

  3. 45 min

    Instacart links on grocery rows

    Hover-to-reveal ExternalLink, strips quantity prefix for cleaner search

  4. 1h

    Slot suggestion engine

    Gap detection from anchored items, Claude ranks best flexible fit, inline card in House section

  5. 1.5h

    planning_insights table + 4 learning signals

    repeat_mover, day_pattern, confirmed_slot, skipped — all feed back into Claude prompts

  6. 2h

    Sunday /plan page

    Mode toggle (guided 4-step vs self-guided), retro data, AI week placements, confirm/skip per item

  7. End

    Build clean, deployed, committed

    home.forgekits.build live with full planning engine

“The engine doesn't learn in the model-weights sense. It learns in the only way that matters: from what this specific family actually does.”
— ForgeHome Planning Engine — June 19, 2026
ForgeHome — Planning Engine — June 19, 2026 · ForgeKit