Build Log · June 19, 2026
ForgeHome — Planning Engine
- forgehome
- ai-planning
- meal-engine
- slot-suggestions
- New DB tables
- 3
- New API routes
- 7
- AI learning signals
- 4
- Planning modes (guided + self)
- 2
- Type errors at deploy
- 0
New DB tables
New API routes
AI learning signals
Planning modes (guided + self)
Type errors at deploy
Timeline
Start
Audited session retros for open items
Slot engine + Sunday planning were the two critical unbuilt features
30 min
Recipe layer shipped
recipes table, save-as-recipe UI, grocery route checks saved recipes first
45 min
Instacart links on grocery rows
Hover-to-reveal ExternalLink, strips quantity prefix for cleaner search
1h
Slot suggestion engine
Gap detection from anchored items, Claude ranks best flexible fit, inline card in House section
1.5h
planning_insights table + 4 learning signals
repeat_mover, day_pattern, confirmed_slot, skipped — all feed back into Claude prompts
2h
Sunday /plan page
Mode toggle (guided 4-step vs self-guided), retro data, AI week placements, confirm/skip per item
End
Build clean, deployed, committed
home.forgekits.build live with full planning engine
“The engine doesn't learn in the model-weights sense. It learns in the only way that matters: from what this specific family actually does.”