Build Log · June 21, 2026

Engine: Enforcement Layer

Moved rules from trust-based to machine-enforced — the line between written down and actually running is now much shorter.

  • Engine
  • OS
  • Enforcement
  • Scripts
rules now machine-enforced
4

rules now machine-enforced

new gate (Monorepo Safety)
1

new gate (Monorepo Safety)

scripts updated
3

scripts updated

Timeline

  1. Start

    Audit: written vs. enforced

    Classified every rule as Script / Gate / Trap

  2. 20m

    Monorepo Safety Gate written

    Formally closes 3-session threshold. Added to gates.md + triggers.md

  3. 30m

    retro.mjs: dirty-tree block

    Retro now refuses to run against uncommitted work

  4. 45m

    predeploy hooks

    tsc + build run locally before Vercel sees any file

  5. 60m

    build-session.mjs: 3 new checks

    proposed hard-fail, ideas_in_flight warn, spin_triage empty warn

What shipped

  • retro.mjs — blocks on dirty working tree before running. A retro against uncommitted work is a lie.

  • gates.md — Monorepo Safety Gate (formally named, checklisted, wired into triggers.md Trigger Map)

  • triggers.md — Monorepo Safety Gate in quick-ref + 3 Trigger Map entries (git add/commit, new folder, npm run retro)

  • forgehome/package.json — predeploy: tsc --noEmit && next build

  • leashline/package.json — predeploy: tsc --noEmit && next build (commit from within leashline/ repo)

  • root package.json — deploy:forgehome + deploy:leashline now run predeploy first

  • build-session.mjs — learning[] proposed status → hard fail

  • build-session.mjs — ideas_in_flight deferred/parked with no return_trigger → warn

“That mentality is actually kind of backwards — well it's written down but not enforced.”
— Zeb — the prompt that produced the enforcement layer